Sanjeewan Vidyalaya has established itself as a unique, committed, transparent and truly educational establishment.
The school is making efforts to introduce technology without letting the child and the learning facilitators lose track of creativity and a human approach towards man and nature.
Now, the time has come when this institution is all set to strengthen its role as an independent pace - setting institution; an institution which should help man not to forget the essential components of man's existence like entrepreneurship and science and technology, relationship of physical fitness and mind, and above all nurturing a symbiotic relationship between man and man and man and the environment.
a. Touch Table:
We at Sanjeewan have a strong belief that we must do our very best to help our students acquire a qualitative education that develops the full range of their abilities. We also strive to educate and motivate students, raise aspirations and develop their self confidence, empowering them to become fully active and engaged citizens. We believe that new technologies represent a powerful mechanism to help us achieve these goals.
The "Interactive Multi Touch Table" is the latest addition in our efforts to achieve these objectives.
This educational aid is designed and assembled in-house by the school staff and students. The table is a multi-user interactive touch enabled table designed to promote student collaboration, engagement and student-led learning. The intuitive touch interface allows up to six users at once to access a wealth of ready-to-use educational activities, tools and resources.
The process of improving the usability of the table is still going on by trying out various online, offline software tools developed in-house and by eliciting suggestions from users.
b. Mindspark Lab:
Mathematics remains a grey area for quite a few learners at all levels, mainly because the basic concepts are not clear to the learner. For example, what does division mean when applied to numbers or to practical situations?
Here is an attempt we are making to help students make friends with Mathematics - through Mindspark, a computer-based, self adaptive learning program that helps a child improve his/her skills in Math. It focuses on understanding and analytical thinking, rather than just the knowledge of facts, or drilling in of procedures. It presents math concepts visually and in different other ways, allowing students to discover for themselves the ‘why’ behind the math they do, and follow a learning path that is based on their current level and at a pace they are comfortable with. They find it challenging but interesting because it doesn’t create a sense of anxiety, defeat or disappointment; rather it engages their imagination through interesting questions, interactive games and puzzles, carefully granulated so as to make each challenge just a little more difficult than the previous one.
At every step, misconceptions are cleared instead of being carried forward, which happens in conventional learning situations, and the child derives a sense of accomplishment and joy with small but consistent WINS.
Over and above “learning mathematics”, students develop an attitude of applying knowledge and skills of alternate thinking, preparing them to face competitive examinations at higher levels and at later stages of learning.
Mindspark is different from other e-learning programs due its unique adaptive logic. The software is coded in such a way as to gauge the user’s capability and decide an appropriate learning path.
Through programs like Mindspark, the school attempts to foster a culture of self-directed learning within students and teachers, encouraging all to take responsibility for achieving their learning goals.